Claws of the Bear

CLAWS OF THE
BEAR
Transmutation
Level: Druid 1, ranger 1
Components: V, S
Casting Time: 1 standard
action
Range: Personal
Target: You
Duration: 1 round/level

Howling a curse at your enemies, pain
explodes in your hands as they suddenly
sport long claws. Almost instantly the pain
fades. Too bad your foes won’t be able to say
the same.
When you cast this spell, your hands
become natural weapons that deal 1d8
points of damage each or your normal
unarmed damage, whichever is greater.
You are considered armed while this
spell is in effect. If you are Small, your
claws deal 1d6 points of damage, and if
you are Large, they deal 2d6 points of
damage. You add your Strength modifier
to your claw damage rolls.
Your claws work just like the natural
weapons of many monsters. You can
make an attack with one claw or a full
attack with two claws at your normal
attack bonus, replacing your normal
attack routine. You take no penalties
for two-weapon fighting, and neither
attack is a secondary attack. If your
base attack bonus is +6 or higher, you do
not gain any additional attacks—you
simply have two claw attacks

Claws of the Bear

Grogslosh's Rocktastic Adventure Supreme WolfLord