Aspect of the Wolf

ASPECT OF THE WOLF
Transmutation
Level: Druid 1, ranger 1
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level (D)

With a howl you complete the spell.
Instantly, your body sprouts short, thick
fur. Your spine and neck bend, causing you
to drop to your hands and knees—which
quickly shorten into canine limbs.
When you cast this spell, you assume
the physical appearance and many of
the qualities and abilities of a wolf
(MM 283). While under the effect of
the spell, your creature type changes
to animal, and your size changes to
Medium. You have the space and
reach of a wolf (5 ft./5 ft.). You gain the
Strength, Dexterity, and Constitution
of an average wolf (Str 13, Dex 15, Con
15), but you retain your own mental
ability scores. Your base land speed
becomes 50 feet. You gain low-light
vision and scent. You gain a bite attack,
which is a primary natural attack that
deals 1d6+1 points of damage with each
successful hit.
Your class and level, hit points,
alignment, base attack bonus, and
base saving throw bonuses all remain
the same. You lose any extraordinary
special abilities of your own form, as
well as spell-like and supernatural abilities.
You keep all extraordinary special
attacks derived from class levels (such
as a barbarian’s rage or a rogue’s sneak
attack), but you lose any from your
normal form that are not derived from
class levels. You cannot speak or cast
spells while in wolf form. However,
if you have the Natural Spell feat, you
can cast spells normally. Your natural
armor bonus becomes +2, regardless
of any natural armor bonus from your
normal form. While in wolf form,
you gain the wolf’s trip extraordinary
attack form, allowing you to make a
free trip attempt against any opponent
that you hit with your bite attack. Your
equipment melds into your new form
and becomes nonfunctional.
Arcane Material Component: A whisker
from a wolf.

Aspect of the Wolf

Grogslosh's Rocktastic Adventure Supreme WolfLord